![]() ![]() It improves upon its predecessors in almost every way, delivering the most definitive BlazBlue experience to date. This was another corker, which I took a look at last year on the 3DS, where a superb game was sadly ruined by a dodgy control scheme.īlazBlue: Continuum Shift Extend is the latest, and presumably final, revision to this chapter of the series. The Continuum Shift sequel upped the ante with a ton of extra modes, characters and improvements to the combat, and went on to receive a revision-stroke-sequel with Continuum Shift II. With a simple control scheme that married three standard attack buttons (A, B and C) to the Drive “D” button that carries out each character’s special attacks, BlazBlue was a breath of fresh air, with a roster of well-rounded fighters that even had – shock horror – genuinely interesting storylines. Next up, however, is the latest offering from the always-interesting Arc System Works, who have kicked off the new (ish) year with an enhanced version of their excellent BlazBlue: Continuum Shift, which promises their time honoured pile of gameplay modes, lots of new crazy storylines, some rebalancing AND a cool new character and all for a budget price.Įxploding onto the fight scene in 2008, Blazblue: Calamity Trigger was a stunning, bombastic opening salvo, the perfect way for Arc to follow their long-running Guilty Gear series and introduce a brand new franchise. ![]() With the benchmark set very high, 2012 promises to be even better, with a couple of corkers already on the shelves, and plenty more superlative action on the horizon from the likes of Capcom, Namco and Netherealm. ![]() We were utterly spoiled with a succession of high-quality releases, which I won’t bore you with again now, given that I waxed lyrical over most of them on these very pages. ![]() Available on: Xbox 360, PlayStation 3, PlayStation Vita (Reviewed on Xbox 360)Ģ011 was certainly a fine vintage for one on one fighters. ![]()
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